Which languages should you localise your app into first?

You don't need to localise into forty languages. For most indie apps, the right first move is a short, deliberate list. Here is how to reason about which languages go on it.

Start with the store listing, not the app

Localising a whole app means translating every string, testing layouts and supporting users in new languages. Localising the store listing (title, subtitle, keywords, description, screenshots) is far smaller and tells you something useful: whether people in a market find and install your app at all. Many developers localise the listing first and only translate the app itself where the listing shows real interest. If your app is English-only, say so honestly in the localised description so nobody feels misled.

Look at your own data first

Before any general advice, check what you already have:

Any language that shows up here goes near the top of your list, whatever a general ranking says.

Then think about your category

Different kinds of apps travel differently:

The reasoning behind a typical first 10

With no data of your own, a sensible default mixes large app markets, markets where people pay for apps, and markets where English is less commonly used in everyday life. Our default set is:

LanguageWhy it's usually on the list
Spanish (Mexico)Spoken across most of Latin America and in the US; a large audience for one localisation.
Portuguese (Brazil)Brazil is a very large smartphone market and English listings reach relatively few people there.
GermanA large, paying market where many users prefer a German-language store page.
FrenchCovers France and other French-speaking countries and regions, including Canada.
JapaneseA strong paying market where local-language listings matter a great deal.
KoreanA mobile-first market with a strong local-language preference.
Chinese (Simplified)Relevant where your app is distributed to Simplified Chinese readers; check store availability and rules for your target storefronts.
ItalianA sizeable European market with a preference for native-language content.
TurkishA large, young smartphone population; few indie apps bother to localise.
IndonesianA very populous mobile market where indie competition in the local language is often thin.

This is reasoning, not a ranking. Swap any of these for languages your own data points to.

Languages worth considering instead

Questions to ask before you commit

  1. Can people in this market actually use my app? (Language, payment methods, local services.)
  2. Will support requests in this language be a problem? (A short note that support is in English is fine.)
  3. Does my pricing make sense there? Both stores let you set prices per country.
  4. Do my screenshots carry text? If so, they need localising too, or they undercut the localised page.

Measure, then expand

After localising, give each market a few weeks and compare impressions, page-view-to-install conversion and installs per country with the period before. Keep the languages that move, refine the keywords in the ones that don't, and try a new language in place of the ones that never respond. Localisation is cheap to iterate on when it's only the listing, so treat the first 10 as an experiment, not a commitment.

Want it done for you? 10 languages, $39. Per-locale keyword research, store limits enforced, English back-translation for every field. See how TenTongues works.